Kura5 Ch3: Nametags + Stealth Patch (ver 042)


This update is focused on adding nametags, stealth AI, weapon balancing, and a ton of bugs that were reported via our discord. Thanks to everyone that gave feedback! It helps make the game the best it can be.

Bug Fixes

  • Huntresses should no longer get stuck on couches
  • Fixed a few loose bugs where characters would get teleported to the void in the 2nd dungeon
  • Fixed the Noir level bat dialogue softlock
  • Fixed the aqueducts gate skip
  • Fixed Otenko Panel related softlocks
  • Disabled the cloud shader effect for Linux versions since the shader seems broken if you're not using Vulkan (I have no idea why)
  • ...And a bunch of other misc fixes and tweaks too granular to list here

Adjustments

  • Added nametags to dialogue!
  • Locked doors are now color coded to their corresponding key
  • Adjusted the numbers on weapons: spread is now more viable, Hoop Frame is less OP. (I'm sorry Hoop Fans)
  • Raven Emil should now be immune to water damage (Like a duck)
  • Adjusted how prices work: though for now non perishables you get from chests are more valuable than ones dropped from enemies
  • Adjusted boundaries on the beach map.... again...
  • Set a global hearing range for all enemies so that knocking feels more consistent
  • Slimes and Mimics can now activate weight panels
  • You can now freeze puddles and huntress lanterns with the frost lens (But not Garmr)
  • Adjusted enemy AI so that overall stealth behavior feels more consistent with the GBA games (Specifically Shinbok)
  • Corrected various typos
  • Some cutscene adjustments were made to Von Linnell and La Lupe's dungeon area

Files

Kura5 Game (Windows 64 Bit) 426 MB
Aug 08, 2021
Kura5 Game (Windows 32 Bit) 433 MB
Aug 08, 2021
Kura5 Game (Linux 64 Bit) 450 MB
Aug 08, 2021

Get Kura5: Bonds of the Undying Chapters 1-4

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