Kura5 Chapter 4 Patch


Chapter 4 Patch Notes

UI/Graphics

-Added weapon hot swapping via the lens menu.

-A few bugs involving lens swapping/targeting with Emil's alt-forms have been fixed.

-Status afflictions are now shown in the menu.

-Some weapons now change color according to Emil's element.

-Upon booting up, the game should now auto generate a .config file in the "Data" folder that can be used to toggle certain post effects.

-Buffing items (Like the power shroom) should now display a timer for individual characters correctly.

-Raven entrances are now always marked regardless of current Emil form.
-Inventory will auto select the active player when double selecting a consumable item.

-Nero's save game menu now remembers the last slot you saved in.

Balance

-Items now heal via percentage of max health versus static numbers, making items such as earth fruits more viable in the end-game.

-Certain items have had their healing potency increased/decreased for balance.

-Rolling iframes have been adjusted for balance

-The price of mandrakes have been decreased.

-Adjusted how Annie's altfire energy is calculated.

-Lowered the damage sentinels do to Lydia a bit.

(NOTE: Vampire patrols haven't been touched but are on my list for Ch. 5)

Bone Tessen

-Homing projectiles can now be parried.

-Enemies now get stunned more often when hit by a parried attack.

Garmr Changes

-Garmr's explosions now are bigger.

-Garmr's explosions now ignore blocking.

-Garmr's explosions now explode only when the player is in the "charging" animation.

-Garmr's ice projectiles now auto detonate if they don't hit a wall and fly off screen.

-Garmr's max on screen bullet count has gone from 3 to 1.

Emil Roll Changes

-While targeting, Emil's default wing roll is replaced with a short vampire dash.

-In addition, targeting cancels his default wing roll.

-The vampire dash has very little iframes but is fast and short.

-Rolling iframes have been adjusted on both characters in general.

Spoiling Changes

-Most items have a base spoil rate 2% per minute.

-If humidity is over 80%, most items spoil at 4% per minute instead. Under 40% then it's 1% per minute.

-The exception to the above are "common sense" items like soups and popcicles.

-If an item has a descriptor that says "spoils faster in..." the rate is added or subtracted by 1% depending on the weather.

-If an item is to spoil quickly/slowly in current weather, the spoil meter is marked as red/green in the inventory menu.

-Items that are to spoil more quickly in current weather are given a discount at shops. Items that are to spoil very slowly have their prices jacked up.

-There was previously a bug where having multiple of the same item in your inventory made it spoil more quickly. This has been fixed.

Dungeon

-Jobim's story text has been rewritten for clarity and his VO has been updated.

-The hitboxes for the Terra City conduits have been adjusted.

-Changed how the "lazer run" puzzle works in Terra City.

-Patience's Dungeon and the Lunar Forest both have teleporters now.

-The dog puzzle in the manor dungeon is now optional, certain tiny details have been shifted around for clarity's sake.

-But the boss of the above dungeon has been beefed up :3

-Some bits of the navmesh around the starting ghost town area have been cleaned up a little due to janky AI.

Misc

-Fixed a performance issue happening during Ch. 4 San Miguel.

-The Dark City Square merchant now always sells Durians.

-The vorn summon now drops whatever item's currently in its mouth when unsummoned.

-Emil's yo-yo no longer ignores walls.

-Zed's quest no longer locks the game if you destroy all the Undead in the Aqueducts

If you reported a bug that hasn't been acknowledged on the list above, it's either because I don't want to fix it or because I'm planning on doing a larger pass for Chapter 5.

Files

Kura5 Game (Windows 64 Bit) 466 MB
Sep 25, 2022
Kura5 Game (Windows 32 Bit) 464 MB
Sep 25, 2022
Kura5 Game (Linux 64 Bit) 387 MB
Sep 25, 2022

Get Kura5: Bonds of the Undying

Comments

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I accidentally did the movies out of order in Von Linnels movie theater and i cant figure out how to get movie six to trigger. Do i have to fully restart the game or am i just missing something?

You're just missing something! There's a puzzle that happens once Otenko's panel shows up in the first room of the theater.

Thank you. Ill make sure to double check everything again.

If you're still stuck let me know!